First things first Hell Warders is a mainly multiplayer game (but many levels can be soloed), so upon review i only managed to get a few multiplayer games under my belt. Upon launching into the game you are asked to choose one of three classes, each with individual abilities and strengths: The strong melee class, The ranged gunner, and the ranged specialist, with more promised in the coming months.
Samson the floating barrel mage….
After this you’re dropped into a hub world of sorts, with the portal leading to the various levels to fight on, and an NPC to help upgrade your characters. I suspect there’s also more to come later, but for now it’s a fairly bare bones affair in the hub.
The levels themselves are set out like intricate mazes, with multiple entrances for the many hordes of monsters to come attack your cores. Setting up defences to protect yourself is simple, run over a glowing orb, and set up said obstacle and watch the chaos insure. “Towers” range from groups of spear men, individual archers, and fire hurling mages. Somewhere on each map is a super powered “Elite” orb, that can be a trebuchet or a huge brutish ogre, capable of destroying even the biggest of enemies.
The Ogre power is particularly good in a pinch
Once you have dropped your units down where you want them, the next phase of the game starts. This is the combat phase, and surprising no one, this involves combat. I had hoped that the vast majority of the combat would take place at the defences you had placed, but this is more action game than tower defence. I spent much more time running around throwing bombs, shooting, and slicing than I did building towers.
Hell Warders does still feel, at the moment, like the early-access title it is. Character animations feel clunky at times, and the gameplay can take some getting used to. There’s not a lot of helpful in-game tutorials, either, so jumping in feet-first, playing around and experimenting seems to be the only way to get a grip on what to do. Fortunately, despite the multiplayer focus, single-player games are also a viable option that allow you to play around with the game relatively freely.
All in all, Hell Warders still has a ways to go. The concept and framework is sound, and the plans detailed on the game’s Steam page promise more polish, along with new features and character classes, to come in the coming months. If you are interested in this then you can keep an eye on the recently-green lit Steam page for the upcoming release.