Hello fine readers, let me introduce you to my yearly bout of insanity. For the month of February I have challenged myself to make 28 Traditional Games in 28 Days.

While you might view this with a touch of disbelief towards it even being possible I can assure you it is. Much like the Draw Every Day art crowd or NaNoWriMo the point is to get yourself actually producing something rather than sitting there wishing you could get off your butt and make something/get the practice in.

The rules of the Death March are very simple:

#1: There are 7 themes chosen by people who aren’t me. These themes are, (in order) Anime, Food, Insects, ModemPunk, Science., SCP and Seasons.
#2: For each theme I must create 1 Card Game, 1 Board Game, 1 Storytelling Game and 1 Game of the type of my choice.
#3: All games must be completed and uploaded to the public (usually through my Facebook) by midnight GMT each day.
#4: All games must be complete and playable but are allowed to require basic game bits to do so.

For anyone who saw my previous Death Marches the rules have changed slightly due to people trolling me on concepts for the last 4 or so years and making the Death March effectively impossible to complete.

Now I was supposed to be posting up my new Death March game every day on this fine website but life through a spanner in those particular works so instead I’ll be posting up the games from each theme in a block to prevent spamming up the site. Plus this will allow me to perform a brief postmortem of each design so you can get some idea of the direction I planned the game to go in.

(Take fair warning here I am in no way an artist so the images will be god awful)

So with no further preamble here’s the first 4 games from the Anime Theme.

Games Design Death March Day #01
Theme: Anime
Game Type: Card Game
Number of Players: 2+
Complexity: Low
Soundtrack for Creation: Rizzle Kicks – Stereo Typical

Link to Rules: https://docs.google.com/document/d/1YV7fDvMr-HZHnRGxc3Vno9ykUTSWz4u_LnT9yykVSNc/edit?usp=sharing
Link to Images: http://imgur.com/a/ckbvs#0

I’ll be completely honest this was just a simple card game that popped into my head when I was in the car coming back home. I attend more than my fair share of anime events and the nonsense sentences that people shout out never cease to crack me and my buddies up so naturally a game poking fun at that seemed to make perfect sense. If I decide to revisit this game I’m thinking I might divide the score methods into separate identity cards as well as setting secret score cards for creating sequences of words. Otherwise it’s just a quick warm-up for the long march ahead.

Games Design Death March Day #02
Theme: Anime
Game Type: Storyteller Game
Number of Players: 4+
Complexity: Medium
Soundtrack for Creation: Super Bowl

Link to Rules: https://docs.google.com/document/d/1n4t-p9YF81SGFjYMEuCh4IwqvtBcCJQH_FechNT8lrQ/edit?usp=sharing

This game may or may not have suffered due to me not only being 100% hype for the Superbowl but also because I was operating as a commentator for friends of mine who decided they would watch the game with no idea as to how the game worked. The general idea behind this game came from the fact that in a given year I’m asked if I want to help with somewhere between 11 and 16 conventions that never see the light of day for one reason or another. I’ve always liked creative lying games for storytelling so the two melded together seemed like an ideal fit. I’ll admit the rules need better explanation and streamlining but otherwise the game works well enough, particularly if you start asking random tangential questions to the organizer before forcing them to remember a throwaway detail.

Games Design Death March Day #03
Theme: Anime
Game Type: Board Game
Number of Players: 2+
Complexity: Medium
Soundtrack for Creation: The Mad Capsule Markets

Link to Rules: https://docs.google.com/document/d/1QTeLRe65mMFth0LYMDCyyhf1WeSsp6uiSZ5VyIFKKkE/edit?usp=sharing

This game was a direct challenge from a friend of mine to create a wargame that not only used Gundam kits but also didn’t require a measuring device or terrain. Thus a game which uses the room as it’s terrain and your hands as measuring devices was born. If the game is revisited I’ll expand out the combat rules to allow you to do more with the bidding mechanic and make the movement rules another step back into abstraction to make it so you either Hold, Advance or Retreat from an opponent. If you’re attending KitaCon keep an eye out for the evolution of this game.

Games Design Death March Day #04
Theme: Anime
Game Type: Board Game
Number of Players: 2+
Complexity: Medium
Soundtrack for Creation: Instalok

Link to Rules: https://docs.google.com/document/d/1vTvj0q1a0E8MuTzaUxgM7q3iR70tETZh0I2eB7WKSY8/edit?usp=sharing
Link to Images: http://imgur.com/a/ckbvs#1 and http://imgur.com/a/ckbvs#2

Now this is a game that’s been sat in my brain’s slushpile for a good long while now so the Death March seemed like the perfect excuse to force something down on paper and make it work. This game will definitely be revisited and fleshed out to eventually be publishable having had various friends who work as dealers at conventions offer to do art and the generally positive reception of the idea itself. I feel I bungled the explanation of how things are supposed to work within this prototype and I didn’t create enough variance in the customers and events but for proof of concept I’m happy.

Well that’s it for now, I’ll be bringing you the next 4 days worth of games inspired by Food very soon. Feel free to leave comments about any of these games and I’ll be more than happy to give you whatever info you might want from me.


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